This module was a great section on understanding the life cycles and how these designs are impacted by end users. There are quite a few challenges present when trying to design an application for an end user as its often quite difficult to design the perfect application to fit all their needs successfully. More times than not time constraints and budgeting are killer set backs to design implementation and can lead to poor results while other times developers implement more than what is really required and the application becomes to complicated for what the end user really needed. Conducting the proper research for what the end user really needs is critical for implementing the proper design to fit their needs and also consider how they will be interacting with the application to try and make it as easy as possible to utilize and less confusing.
This module helped show me how to better link developers and users together in order to complete the proper application for best use, and how a few simple steps that are often overlooked can really be the difference maker when it comes to a great design and something that can't even be used due its poor implementation. What might seem simple to the developer can often be something the end user is clueless about and thus leads to confusion when interacting with the application, and the best way to avoid this is to research the end users capabilities and skill levels before you actually begin the design.
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I have run into these problems where the programmer designed something that was totally confusing to the user. We are using a new CRM application at work and while it was suppose to make our lives easier it didn't. Little things like tab stops, links, order of operations are sorely missed when they are left out. If you hit tab you expect it to go to the next place. But how many times has it went to the next label instead. Or the information is layed out so that it is difficult to follow. All these things that I thought was just my inability to understand is just bad design.
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